Translucent Glass Futuristic Wallpaper for AMOLED
Loading image...


Tags
Subject & Scenario — Translucent glass fragments as the primary subject, suspended and slowly drifting in a near-black space for a wallpaper intended for AMOLED smartphone screens, designed for parallax 3D depth and home-screen hero use during night mode for a futuristic look.
Look & Materials — Each shard shows micro-chips of surface detail, razor-thin polished edges, variable thickness with internal striations and micro-bubbles, subtle surface abrasion near tips, high-index refraction with faint internal dispersion, partial translucency with a wet, liquid-glass feel and occasional matte frosted facets.
Focus & Fidelity — Shards across multiple depth planes, main cluster tack-sharp and centered on the mid-foreground, peripheral fragments softer with gentle falloff, preserved micro-contrast on glass surfaces, crisp silhouette separation between layers, no motion blur on primary fragments, fine edge rendering and clear refraction patterns.
Lighting & Color Mapping — Broad, cool backlight with gentle rim highlights and narrow bright micro-speculars creating crisp caustics, overall cool temperature at twilight, dominant blue-cyan hues on largest shards, secondary orange as bright accent flares and small green secondary glows, subdued ambient fill to preserve deep blacks and high contrast for AMOLED display.
Environment & Props — Minimal negative-space cosmic field with faint volumetric particles and subtle star grain to enhance depth, optional single floating anchor shard and one thin ring prop to reinforce parallax motion logic and guide eye without clutter.
Camera & Composition — Eye-level vantage with slight top-down tilt, normal to short-tele feel for moderate compression, centered cluster occupying roughly 40–60% of frame width, rule-of-thirds balance with leading lines formed by shard orientations, horizon absent to keep portrait-as-wallpaper crop friendly and safe areas clear for icons.
Style & Medium — Photoreal 3D-illustration hybrid with physically plausible glass shading, high micro-normal fidelity, anisotropic edge highlight control, crisp ray-traced refractions and layered depth passes for compositing, final output optimized for ultra-high-resolution raster with clean alpha separation for parallax layers.
Text & Constraints — no visible text; avoid extra fingers, watermarks, brand logos, on-frame lighting gear, studio stands, or nonsensical glyphs; ensure no trademarked device names and no overt human figures.