Crystal spheres colliding in midair

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A cluster of glowing crystal spheres collides in midair above a low reflective plane, the scene framed for a 16:9 cinematic crop with a horizontal orientation and safe margins for letterboxing. Each sphere radiates internal light that fans into ribbons and micro-fractures, creating visible streams of energy and tiny suspended shards that catch the glow. The air feels clear with a faint, cool mist that softens distant edges while allowing crisp highlights on nearest facets. Surfaces include polished crystal faces, a subtly reflective ground plane, and faint vapor trails, all rendered with tactile clarity. The closest sphere resolves in sharp focus with moderate depth layering behind it, producing a shallow-to-moderate depth that separates foreground action from softer background forms. Lighting sculpts facets with gentle rim glow and cool fill, favoring a cool-blue bias warmed slightly by pale amber accents to mirror the palette of deep navy, cyan, lavender, warm amber, and teal. The viewpoint is slightly low and centered with a medium-wide feel that emphasizes horizontal motion across the 16:9 frame and leaves clean negative space around the collision. A single metallic fragment and a drifting light mote reinforce the collision story. Render as a high-detail digital illustration with crisp edges, subtle volumetric glow, and polished reflective materials.